• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.


Coding, Hacking, Making, and Gaming: New Literacies or just Chocolate on Broccoli

Page history last edited by alde9487@ olorado.edu 6 years, 3 months ago

Coding, Hacking, Making, and Gaming: New Literacies or just Chocolate on Broccoli?


Presenter: Kae Novak

Organization: Front Range Community College

Role: Instructional Designer

Track: Debate Panel

Topic: Gaming in Education

Level: For Mere Mortals


Abstract: Three educational staff members will argue for your amusement about the pros and cons of hacking, making and gaming in digital spaces. Is a knowledge of coding really a necessity for today's students? Is hacking really a good thing? Does making have meaning? Can games address real world problems? Or is it all just a sexy way to disguise learning? Find out answers to these questions, and more, from an administrator, instructional designer, and instructor.


Bio: For the past seven years, Kae Novak has been an instructional designer at Front Range Community College. She has been involved with ISTE Virtual Environments leadership and the SIGML (Mobile Learning) Steering Committee. On P2PU, she has facilitated three online open courses – A Tour of Virtual Worlds and Games in Education, the ARG Academy and the Machinima Online Open Course. In 2012, she received a grant to run a Games Based Learning MOOC http://gamesmooc.shivtr.com/ for educators. She has designed and offered five iterations of this MOOC on immersive environments to include Second Life, Open Sim, World of Warcraft and Minecraft.


Description: The expression, "chocolate on broccoli" is a quote from Dr. Jim Gee, the author of the book, What Video Games Have to Teach Us about Learning and Literacy and professor from Arizona State University, concerning educational video games. The participants in this debate will use this as a lens to discuss new educational trends such as the maker movement, coding across the curriculum and game based learning. The format will be a 5 minute overview of each of these topics by one of the presenters with ten minutes for debate from the audience and other presenters.

Technology requirements include computer with speakers, projector and Internet for presenters. Wireless will be needed by the attendees as they will have the option to vote in polling and follow along on www.everyslide.com.


Presenter Presentation Materials URL (Web Address): http://inevitablebetrayal.shivtr.com/pages/Coltt2014



Comments (0)

You don't have permission to comment on this page.